AI Insights · Timothy · July 2022
Top 5 Motorcycle Games Performance in Netherlands Q2 2022
Discover the performance trends of the top 5 motorcycle games on a unified platform in the Netherlands during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 motorcycle games on a unified platform in the Netherlands showcased varied performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Deliver It 3D from VOODOO saw significant fluctuations in its metrics. Weekly revenue started at $5 in early April and peaked at $76 by the end of the month, stabilizing around $30-$40 in June. Weekly downloads surged from 2.3K in early April to a high of 27.7K in early May before gradually declining to approximately 5.5K by the end of June. Weekly active users followed a similar pattern, peaking at nearly 49.4K in early May and then tapering off to around 17.1K by the end of June.
Bike Race:Motorcycle Games by Wildlife Studios maintained a relatively steady performance throughout the quarter. Weekly revenue fluctuated between $312 and $880, with a slight increase towards the end of June, reaching $577. Downloads remained consistent, averaging around 2K-3K per week. Active users hovered around 30K-38K, with a minor dip towards the end of June.
Xtreme Motorbikes from Xtreme Games Studio exhibited modest growth. Revenue was minimal, peaking at $6 in several weeks. Downloads increased from 136 in late March to a high of 3.2K in early May, before settling around 1.2K by the end of June. Active users rose steadily from 1.9K in late March to over 8.5K in late May, followed by a slight decline to 6.9K by the end of June.
Real Bike Racing by Italic Games showed consistent download numbers, averaging around 800-900 weekly. Active users fluctuated slightly, starting at 3.1K in late March and ending at 2.5K by the end of June. The game saw minimal revenue, peaking at $22 in early April.
Motorcycle Real Simulator from Cerebellium Apps experienced steady performance with weekly downloads averaging around 700-900. Revenue was sporadic, peaking at $16 in late April. Active users remained consistent, with numbers ranging from 500 to 800 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.